As Expected, Grand Theft Auto Launch Online Is Very Bumpy

By Jobs & Hire Staff Reporter | Oct 02, 2013 09:29 AM EDT

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Despite warnings from Rockstar to expect server problems at the online launch of Grand Theft Auto 05, many users still went in feeling hopeful. It was soon apparent that the creators weren't lying or just being pessimistic when they opened up about possible complications. Many gamers were just not able to start their engines right away.

The creators and developers of GTA 5 have been honest about the possible problems gamers would encounter, mainly due to the fact that there was a greater demand for the game than they had initially anticipated. The game did sell 13 million copies on its first release day, and that in turn, has created an anticipation, as well as pressure on the online game counterpart.

Countless gamers took to social media, the likes of Twitter and Facebook to air their sentiments on GTA 5. Many complained because of the delays in the starting up and the running of their games.

One gamer wrote that it was 7 hours and counting, yet he was still unsuccessful in running Grand Theft Auto online.

Developer Rockstar also took to their own Twitter account and reminded fans about their warning for "day one tech issues". They also asked fans of GTA 5 to please bear with them as they tried to find solutions for the delay.

Launch day issues are actually very common in the video game industry, especially when the games involve massively multiplayer online (MMO) gaming environments in some form. Other games, which host even more of the 16 players that Rockstar's GTA 5 Online offers, have encountered similar issues.

Sim City, when it first came online, was met with complaints, criticisms and even online petitions when players were "returned" to the menu screen whenever they tried to log on to the game.

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