"Mass Effect 4: Andromeda" recently teased of a possible release in Nov. 2017. While the new revised game will still employ all the attributes that the recent third person shooting game has and give players the freedom to explore new updated features, the new title will be a different pack than "Mass Effect 3."
According to MNR Daily (based on Neuro Gadget), the 2017 "Mass Effect 4: Andromeda" game that Electronic Arts will release is not a "sequel" of the previous games of Bioware including "Mass Effect 3." The outlet even further detailed that one striking icon of the previous games "Commander Shepard" is one of the things you will not expect to see in "Mass Effect 4: Andromeda."
Apart from the good old commander, the game also entries in new "locations" and "characters" that were not in the previous "Mass Effect" games.
Although, "Mass Effect 4: Andromeda" retained "Mako" which is a feature that came from "Mass Effect 3." Mako according to Mass Effect Wikia is "your IFV, mobile turret, emergency cover, and all-round best friend when exploring hostile areas, plus it has plenty of assets to exploit. It can travel over almost any terrain, no matter how steep or rough."
The "Mako" vehicle is also the player's bridge to enter "Mass Effect 4: Andromeda" from "Mass Effect 3." Meanwhile, MNR also explores the new features of the game in which it lets them command their own route in space. Completely in control, "Andromeda" lets the player to be a "combat trainer" that can explore his own track as he manages to go from space travel and into a bigger spectrum of the solar system than "Mass Effect 3."
A new "unknown" character is also included in "Mass Effect 4: Andromeda" after Commander Shepard left the voyage going to Andromeda Galaxy. Ecumenical News details this another change in the game, although there are still no clues about the new character.
Stay tune for the release of "Mass Effect 4: Andromeda" on Nov. 2017.