Brad Peyton, who directed "San Andreas," is excited about making the video game adaptation movie called "Rampage." Peyton also said that following the game source material closely in making a movie adaptation is a recipe for disaster.
During an interview with We Got This Covered, Peyton revealed that, like "San Andreas" the "Rampage" movie will be surprising a lot of people in what it will deliver. He is promising that the movie will be "more emotional, a lot scarier and a lot more real" than what people would expect.
"I'm really excited about 'Rampage,'" he said. "It's a monster film, so the stuff that I did on 'Incarnate,' stretching my muscles in the horror space helped."
He adds that their inspiration will come from the video game's original concept about how a lab affected the animals and made them rampage. He mentions that the said concept contains "the nugget" of the movie.
Peyton, who will be teaming up with Dwayne Johnson for the "Rampage" movie, also mentioned that one reason video game adaptation fail is because directors tried to follow the game source material too closely. He said that he would "have to come up with something that deserves to be its own thing."
He mentioned that if ever gets called to make a "Call of Duty" movie, he wouldn't be playing in any of the installments of the game. Of course, being too disconnected from the source material is a bad thing as well.
GameSpot reports that Paul W.S. Anderson, the series director of "Resident Evil" is mentioning too much disconnect as part of the reason video game movies fail. He said that it's disrespectful for filmmakers to say that they will be making a movie with a video game that they haven't played before.
He said filmmakers would never dream of adapting a book without reading it first. But for video games, they believe it's okay to just jump right in, which he believes is "disrespectful to the IP."
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