Set to release in worldwide theaters on December 21, 2016, the film adaptation of the "Assassin's Creed" video game franchise already won praises for its avid fans during the initial New York screening. In addition, Michael Fassbender's double reached the record for the second highest movie freefall stunt after 35 years ago.
Judging by the reactions of those fortunate enough to avail the first screening, "Assassin's Creed" is set to become a huge year-end blockbuster. Despite Michael Fassbender's reservations about the character, as reported by Jobs & Hire earlier, it did not dampen the fans' significant positive reception.
Staying True and Aiming High
Film adaptations often have a peculiar habit of deviating from its canon or inspirational material, even up to the point of being unrecognizable. Fortunately, this is not the same in the case of the "Assassin's Creed." The makers were keen on material consistency and, as per the report by Movie Web, the elements present in the film version are derived exactly from the video game universe.
The storyline of non-canon character Callum Lynch and his genetic 15th Century Spanish ancestor Aguilar follows the global centuries-old feud between the Assassins and the Templars, with the latter assuming the science front called Abstergo Industries. This is the same arc that built most of the video game franchise' narrative.
Similar with the video games, the movie also featured the wonders of the Animus machine. It is a state-of-the-art VR technology that allows a person to relive an ancestor's experience and retain clear memory about the simulation.
125 feet Leap of Faith
When it comes to consistency, the moviemakers pushed it to a whole new level. An article by Independent Co. underscores how a veteran stuntman, Damien Walters, has leaped a vertical distance no stuntman has ever done for the last three and a half decades. The highest freefall in the record was performed by Dar Robinson at 220-storie high building in the 1981 film "Sharky's Machine."